<GDL> Day 1001


經過很久很久很久的閒置~

終於,又再度回來了

因為是剛開始,能在文筆方面著墨的不多,講重點就好。

001.  設定好:【核心】 &【完成目標】,其中【完成目標】採用"分階段執行"方式 alpha, beta, official etc.

002. 簡化上個版本美術規格的要求,讓可行性提升。

003.  規劃好本遊戲完成後的獲利管道(手遊廣告)。

004.  創新部分:藉由網頁遊戲散播容易性來提升議題的能見度。


After a very long, long, long period of idle time~

Finally, I've returned.

As it's just the beginning, there won't be much focus on writing. Let's get to the point.

  1. Set up: [Core] & [Goals], with [Goals] implemented in a "phased execution" manner - alpha, beta, official, etc.
  2. Simplify the requirements of the previous version's art specifications to increase feasibility.
  3. Plan the profit channels after the completion of this game (mobile game ads).
  4. Innovation: Increase the visibility of the topic by spreading it easily through a web game.