<GDL> Day 1001
地獄行者 Hell Walker » Devlog
經過很久很久很久的閒置~
終於,又再度回來了
因為是剛開始,能在文筆方面著墨的不多,講重點就好。
001. 設定好:【核心】 &【完成目標】,其中【完成目標】採用"分階段執行"方式 alpha, beta, official etc.
002. 簡化上個版本美術規格的要求,讓可行性提升。
003. 規劃好本遊戲完成後的獲利管道(手遊廣告)。
004. 創新部分:藉由網頁遊戲散播容易性來提升議題的能見度。
After a very long, long, long period of idle time~
Finally, I've returned.
As it's just the beginning, there won't be much focus on writing. Let's get to the point.
- Set up: [Core] & [Goals], with [Goals] implemented in a "phased execution" manner - alpha, beta, official, etc.
- Simplify the requirements of the previous version's art specifications to increase feasibility.
- Plan the profit channels after the completion of this game (mobile game ads).
- Innovation: Increase the visibility of the topic by spreading it easily through a web game.
地獄行者 Hell Walker
a.k.a Living hell traffic
Status | In development |
Author | Grumpyowl_Official 兇兇貓頭鷹 |
Genre | Simulation |
Tags | 2D, Arcade, Indie, Short, Singleplayer, Unity |
Languages | English, Chinese (Traditional) |
More posts
- <GDL> Day 1002...Jan 28, 2024